fans

PS4: The Benefits of Sharing Social Gaming

Documenting your “raids” in WOW or other games has been a standard practice in the gamer community for a while. For the record, I am not a gamer.  Playstation’s most recent ads have been highlighting their new “share” functionality for gameplay which is a big feature for the platform.

This is clear example of where Marketers need to go in the future.  Watch and listen to what your users and brand ambassadors are doing, and then make it easier for them to do what they enjoy doing.  Sony delivered and then some.

Social gaming has always been big in the game experience, but making it easier to document and share gameplay will change how gamers can easily share and connect about moments that matter to them.  Thus making them happier engaged members of the community, and maybe even changing the way people play games.  This could have a big impact on learning how to beat levels, develop your skills, or challenge people from across the globe. Documentation has always been a form of measurement, which can only lead to other insights.

What other industries could benefit from allowing their customers to document and give real time feedback about their experiences with their product.  Everyone is already doing this to an extent with social media monitoring, and whatnot, but can brands make it easier to work with their community? Yes.

If you give your fans what they want, they will not only be happier, but they may help you evolve as a brand. 

 

 

 

Advertisement

Social TV meets earned media dollars – The Voice Season 4

 

 

the voice season 4 voting, usher, shakira, blake, adam

 

Many reality TV shows utilize people’s “social capital” ( shares, likes, tweets ) to raise its own level of influence and boast higher levels of engagement and earned media levels.  However “the voice” has take this to a new level.  If you have wanted to vote on these shows in the past you could pay for a text (sms) if you were on a specific carrier, or sometimes vote through on online portal.   However, this year ( Maybe last year)  they added a new element where part of the voting is dependent on how many people download (pay for ) the contestants songs on itunes. Now this changes the cost per vote from a few cents, to dollars. This is several orders to magnitudes greater, and is a really smart profitable decision. And I am not sure how I feel about it.

One one side I feel that they are double dipping on getting paid. Once with traditional ad based models on tv, and a second time with itunes. However, I actually wonder if this creates a more authentic version of how these shows should work. I like that the artists probably get a small cut per each song sole. And I also like that the people voting in this sense, are more likely endorsing their song versus someone they think is cute or a good showman – 90 more cents is a larger barrier to entry compared to a nickel.

There is one thing I still dont understand. I wish the voice was a bit more like the Jersey Shore. In the sense that everyone wins. This is still reality TV. However, with new publishing models around, there is NO reason except for entertainment value that there should be a winner.  I feel like at the end of the show, everyone should publish an album. Obviously those who were on the show longer have a higher chance of  getting more screen time and thus free advertising – but this show still runs on a hunger games type of model. There does not have to be only one winner. As far as I see it, they all have incredible talent, and I hope they all go one to use this show as a springboard.  The models they have introduced to TV really blur the lines between what is owned media, how does real time marketing change programming, and how do influencers ( hosts / cohosts ) act as curators of the crowd, and ultimately . . . who can win ?